# Language guide ## Overview The `mgmt` tool has various frontends, each of which may produce a stream of between zero or more graphs that are passed to the engine for desired state application. In almost all scenarios, you're going to want to use the language frontend. This guide describes some of the internals of the language. ## Theory The mgmt language is a declarative (immutable) functional, reactive programming language. It is implemented in `golang`. A longer introduction to the language is [available as a blog post here](https://purpleidea.com/blog/2018/02/05/mgmt-configuration-language/)! ### Types All expressions must have a type. A composite type such as a list of strings (`[]str`) is different from a list of integers (`[]int`). There _is_ a _variant_ type in the language's type system, but it is only used internally and only appears briefly when needed for type unification hints during static polymorphic function generation. This is an advanced topic which is not required for normal usage of the software. The implementation of the internal types can be found in [lang/types/](https://github.com/purpleidea/mgmt/tree/master/lang/types/). #### bool A `true` or `false` value. #### str Any `"string!"` enclosed in quotes. #### int A number like `42` or `-13`. Integers are represented internally as golang's `int64`. #### float A floating point number like: `3.1415926`. Float's are represented internally as golang's `float64`. #### list An ordered collection of values of the same type, eg: `[6, 7, 8, 9,]`. It is worth mentioning that empty lists have a type, although without type hints it can be impossible to infer the item's type. #### map An unordered set of unique keys of the same type and corresponding value pairs of another type, eg: `{"boiling" => 100, "freezing" => 0, "room" => 25, "house" => 22, "canada" => -30,}`. That is to say, all of the keys must have the same type, and all of the values must have the same type. You can use any type for either, although it is probably advisable to avoid using very complex types as map keys. #### struct An ordered set of field names and corresponding values, each of their own type, eg: `struct{answer => "42", james => "awesome", is_mgmt_awesome => true,}`. These are useful for combining more than one type into the same value. Note the syntactical difference between these and map's: the key's in map's have types, and as a result, string keys are enclosed in quotes, whereas struct _fields_ are not string values, and as such are bare and specified without quotes. #### func An ordered set of optionally named, differently typed input arguments, and a return type, eg: `func(s str) int` or: `func(bool, []str, {str: float}) struct{foo str; bar int}`. ### Expressions Expressions, and the `Expr` interface need to be better documented. For now please consume [lang/interfaces/ast.go](https://github.com/purpleidea/mgmt/tree/master/lang/interfaces/ast.go). These docs will be expanded on when things are more certain to be stable. ### Statements There are a very small number of statements in our language. They include: - **bind**: bind's an expression to a variable within that scope without output - eg: `$x = 42` - **if**: produces up to one branch of statements based on a conditional expression ```mcl if { } else { # the else branch is optional for if statements } ``` - **resource**: produces a resource ```mcl file "/tmp/hello" { content => "world", mode => "o=rwx", } ``` - **edge**: produces an edge ```mcl File["/tmp/hello"] -> Print["alert4"] ``` - **class**: bind's a list of statements to a class name in scope without output ```mcl class foo { # some statements go here } ``` or ```mcl class bar($a, $b) { # a parameterized class # some statements go here } ``` - **include**: include a particular class at this location producing output ```mcl include foo include bar("hello", 42) include bar("world", 13) # an include can be called multiple times ``` - **import**: import a particular scope from this location at a given namespace ```mcl # a system module import import "fmt" # a local, single file import (relative path, not a module) import "dir1/file.mcl" # a local, module import (relative path, contents are a module) import "dir2/" # a remote module import (absolute remote path, contents are a module) import "git://github.com/purpleidea/mgmt-example1/" ``` or ```mcl import "fmt" as * # contents namespaced into top-level names import "foo.mcl" # namespaced as foo import "dir1/" as bar # namespaced as bar import "git://github.com/purpleidea/mgmt-example1/" # namespaced as example1 ``` All statements produce _output_. Output consists of between zero and more `edges` and `resources`. A resource statement can produce a resource, whereas an `if` statement produces whatever the chosen branch produces. Ultimately the goal of executing our programs is to produce a list of `resources`, which along with the produced `edges`, is built into a resource graph. This graph is then passed to the engine for desired state application. #### Bind This section needs better documentation. #### If This section needs better documentation. #### Resource Resources express the idempotent workloads that we want to have apply on our system. They correspond to vertices in a [graph](https://en.wikipedia.org/wiki/Directed_acyclic_graph) which represent the order in which their declared state is applied. You will usually want to pass in a number of parameters and associated values to the resource to control how it behaves. For example, setting the `content` parameter of a `file` resource to the string `hello`, will cause the contents of that file to contain the string `hello` after it has run. ##### Undefined parameters For some parameters, there is a distinction between an unspecified parameter, and a parameter with a `zero` value. For example, for the file resource, you might choose to set the `content` parameter to be the empty string, which would ensure that the file has a length of zero. Alternatively you might wish to not specify the file contents at all, which would leave that property undefined. If you omit listing a property, then it will be undefined. To control this property programmatically, you need to specify an `is-defined` value, as well as the value to use if that boolean is true. You can do this with the resource-specific `elvis` operator. ```mcl $b = true # change me to false and then try editing the file manually file "/tmp/mgmt-elvis" { content => $b ?: "hello world\n", state => $const.res.file.state.exists, } ``` This example is static, however you can imagine that the `$b` value might be chosen in a programmatic way, even one in which that value varies over time. If it evaluates to `true`, then the parameter will be used. If no `elvis` operator is specified, then the parameter value will also be used. If the parameter is not specified, then it will obviously not be used. ##### Meta parameters Resources may specify meta parameters. To do so, you must add them as you would a regular parameter, except that they start with `Meta` and are capitalized. Eg: ```mcl file "/tmp/f1" { content => "hello!\n", Meta:noop => true, Meta:delay => $b ?: 42, Meta:autoedge => false, } ``` As you can see, they also support the elvis operator, and you can add as many as you like. While it is not recommended to add the same meta parameter more than once, it does not currently cause an error, and even though the result of doing so is officially undefined, it will currently take the last specified value. You may also specify a single meta parameter struct. This is useful if you'd like to reuse a value, or build a combined value programmatically. For example: ```mcl file "/tmp/f1" { content => "hello!\n", Meta => $b ?: struct{ noop => false, retry => -1, delay => 0, poll => 5, limit => 4.2, burst => 3, sema => ["foo:1", "bar:3",], autoedge => true, autogroup => false, }, } ``` Remember that the top-level `Meta` field supports the elvis operator, while the individual struct fields in the struct type do not. This is to be expected, but since they are syntactically similar, it is worth mentioning to avoid confusion. Please note that at the moment, you must specify a full metaparams struct, since partial struct types are currently not supported in the language. Patches are welcome if you'd like to add this tricky feature! ##### Resource naming Each resource must have a unique name of type `str` that is used to uniquely identify that resource, and can be used in the functioning of the resource at that resources discretion. For example, the `file` resource uses the unique name value to specify the path. Alternatively, the name value may be a list of strings `[]str` to build a list of resources, each with a name from that list. When this is done, each resource will use the same set of parameters. The list of internal edges specified in the same resource block is created intelligently to have the appropriate edge for each separate resource. Using this construct is a veiled form of looping (iteration). This technique is one of many ways you can perform iterative tasks that you might have traditionally used a `for` loop for instead. This is preferred, because flow control is error-prone and can make for less readable code. ##### Internal edges Resources may also declare edges internally. The edges may point to or from another resource, and may optionally include a notification. The four properties are: `Before`, `Depend`, `Notify` and `Listen`. The first two represent normal edge dependencies, and the second two are normal edge dependencies that also send notifications. You may have multiples of these per resource, including multiple `Depend` lines if necessary. Each of these properties also supports the conditional inclusion `elvis` operator as well. For example, you may write: ```mcl $b = true # for example purposes if $b { pkg "drbd" { state => "installed", # multiple properties may be used in the same resource Before => File["/etc/drbd.conf"], Before => Svc["drbd"], } } file "/etc/drbd.conf" { content => "some config", Depend => $b ?: Pkg["drbd"], Notify => Svc["drbd"], } svc "drbd" { state => "running", } ``` There are two unique properties about these edges that is different from what you might expect from other automation software: 1. The ability to specify multiples of these properties allows you to avoid having to manage arrays and conditional trees of these different dependencies. 2. The keywords all have the same length, which means your code lines up nicely. #### Edge Edges express dependencies in the graph of resources which are output. They can be chained as a pair, or in any greater number. For example, you may write: ```mcl Pkg["drbd"] -> File["/etc/drbd.conf"] -> Svc["drbd"] ``` to express a relationship between three resources. The first character in the resource kind must be capitalized so that the parser can't ascertain unambiguously that we are referring to a dependency relationship. #### Class A class is a grouping structure that bind's a list of statements to a name in the scope where it is defined. It doesn't directly produce any output. To produce output it must be called via the `include` statement. Defining classes follows the same scoping and shadowing rules that is applied to the `bind` statement, although they exist in a separate namespace. In other words you can have a variable named `foo` and a class named `foo` in the same scope without any conflicts. Classes can be both parameterized or naked. If a parameterized class is defined, then the argument types must be either specified manually, or inferred with the type unification algorithm. One interesting property is that the same class definition can be used with `include` via two different input signatures, although in practice this is probably fairly rare. Some usage examples include: A naked class definition: ```mcl class foo { # some statements go here } ``` A parameterized class with both input types being inferred if possible: ```mcl class bar($a, $b) { # some statements go here } ``` A parameterized class with one type specified statically and one being inferred: ```mcl class baz($a str, $b) { # some statements go here } ``` Classes can also be nested within other classes. Here's a contrived example: ```mcl import "fmt" class c1($a, $b) { # nested class definition class c2($c) { test $a { stringptr => fmt.printf("%s is %d", $b, $c), } } if $a == "t1" { include c2(42) } } ``` Defining polymorphic classes was considered but is not currently allowed at this time. Recursive classes are not currently supported and it is not clear if they will be in the future. Discussion about this topic is welcome on the mailing list. #### Include The `include` statement causes the previously defined class to produce the contained output. This statement must be called with parameters if the named class is defined with those. The defined class can be called as many times as you'd like either within the same scope or within different scopes. If a class uses inferred type input parameters, then the same class can even be called with different signatures. Whether the output is useful and whether there is a unique type unification solution is dependent on your code. #### Import The `import` statement imports a scope into the specified namespace. A scope can contain variable, class, and function definitions. All are statements. Furthermore, since each of these have different logical uses, you could theoretically import a scope that contains an `int` variable named `foo`, a class named `foo`, and a function named `foo` as well. Keep in mind that variables can contain functions (they can have a type of function) and are commonly called lambdas. There are a few different kinds of imports. They differ by the string contents that you specify. Short single word, or multiple-word tokens separated by zero or more slashes are system imports. Eg: `math`, `fmt`, or even `math/trig`. Local imports are path imports that are relative to the current directory. They can either import a single `mcl` file, or an entire well-formed module. Eg: `file1.mcl` or `dir1/`. Lastly, you can have a remote import. This must be an absolute path to a well-formed module. The common transport is `git`, and it can be represented via an FQDN. Eg: `git://github.com/purpleidea/mgmt-example1/`. The namespace that any of these are imported into depends on how you use the import statement. By default, each kind of import will have a logic namespace identifier associated with it. System imports use the last token in their name. Eg: `fmt` would be imported as `fmt` and `math/trig` would be imported as `trig`. Local imports do the same, except the required `.mcl` extension, or trailing slash are removed. Eg: `foo/file1.mcl` would be imported as `file1` and `bar/baz/` would be imported as `baz`. Remote imports use some more complex rules. In general, well-named modules that contain a final directory name in the form: `mgmt-whatever/` will be named `whatever`. Otherwise, the last path token will be converted to lowercase and the dashes will be converted to underscores. The rules for remote imports might change, and should not be considered stable. In any of the import cases, you can change the namespace that you're imported into. Simply add the `as whatever` text at the end of the import, and `whatever` will be the name of the namespace. Please note that `whatever` is not surrounded by quotes, since it is an identifier, and not a `string`. If you'd like to add all of the import contents into the top-level scope, you can use the `as *` text to dump all of the contents in. This is generally not recommended, as it might cause a conflict with another identifier. ### Stages The mgmt compiler runs in a number of stages. In order of execution they are: * [Lexing](#lexing) * [Parsing](#parsing) * [Interpolation](#interpolation) * [Scope propagation](#scope-propagation) * [Type unification](#type-unification) * [Function graph generation](#function-graph-generation) * [Function engine creation and validation](#function-engine-creation-and-validation) All of the above needs to be done every time the source code changes. After this point, the [function engine runs](#function-engine-running-and-interpret) and produces events. On every event, we "[interpret](#function-engine-running-and-interpret)" which produces a resource graph. This series of resource graphs are passed to the engine as they are produced. What follows are some notes about each step. #### Lexing Lexing is done using [nex](https://github.com/blynn/nex). It is a pure-golang implementation which is similar to _Lex_ or _Flex_, but which produces golang code instead of C. It integrates reasonably well with golang's _yacc_ which is used for parsing. The token definitions are in: [lang/lexer.nex](https://github.com/purpleidea/mgmt/tree/master/lang/lexer.nex). Lexing and parsing run together by calling the `LexParse` method. #### Parsing The parser used is golang's implementation of [yacc](https://godoc.org/golang.org/x/tools/cmd/goyacc). The documentation is quite abysmal, so it's helpful to rely on the documentation from standard yacc and trial and error. One small advantage yacc has over standard yacc is that it can produce error messages from examples. The best documentation is to examine the source. There is a short write up available [here](https://research.swtch.com/yyerror). The yacc file exists at: [lang/parser.y](https://github.com/purpleidea/mgmt/tree/master/lang/parser.y). Lexing and parsing run together by calling the `LexParse` method. #### Interpolation Interpolation is used to transform the AST (which was produced from lexing and parsing) into one which is either identical or different. It expands strings which might contain expressions to be interpolated (eg: `"the answer is: ${foo}"`) and can be used for other scenarios in which one statement or expression would be better represented by a larger AST. Most nodes in the AST simply return their own node address, and do not modify the AST. #### Scope propagation Scope propagation passes the parent scope (starting with the top-level, built-in scope) down through the AST. This is necessary so that children nodes can access variables in the scope if needed. Most AST node's simply pass on the scope without making any changes. The `ExprVar` node naturally consumes scope's and the `StmtProg` node cleverly passes the scope through in the order expected for the out-of-order bind logic to work. This step typically calls the ordering algorithm to determine the correct order of statements in a program. #### Type unification Each expression must have a known type. The unpleasant option is to force the programmer to specify by annotation every type throughout their whole program so that each `Expr` node in the AST knows what to expect. Type annotation is allowed in situations when you want to explicitly specify a type, or when the compiler cannot deduce it, however, most of it can usually be inferred. For type inferrence to work, each node in the AST implements a `Unify` method which is able to return a list of invariants that must hold true. This starts at the top most AST node, and gets called through to it's children to assemble a giant list of invariants. The invariants can take different forms. They can specify that a particular expression must have a particular type, or they can specify that two expressions must have the same types. More complex invariants allow you to specify relationships between different types and expressions. Furthermore, invariants can allow you to specify that only one invariant out of a set must hold true. Once the list of invariants has been collected, they are run through an invariant solver. The solver can return either return successfully or with an error. If the solver returns successfully, it means that it has found a trivial mapping between every expression and it's corresponding type. At this point it is a simple task to run `SetType` on every expression so that the types are known. If the solver returns in error, it is usually due to one of two possibilities: 1. Ambiguity The solver does not have enough information to make a definitive or unique determination about the expression to type mappings. The set of invariants is ambiguous, and we cannot continue. An error will be returned to the programmer. In this scenario the user will probably need to add a type annotation, possibly because of a design bug in the user's program. 2. Conflict The solver has conflicting information that cannot be reconciled. In this situation an explicit conflict has been found. If two invariants are found which both expect a particular expression to have different types, then it is not possible to find a valid solution. This almost always happens if the user has made a type error in their program. Only one solver currently exists, but it is possible to easily plug in an alternate implementation if someone more skilled in the art of solver design would like to propose a more logical or performant variant. #### Function graph generation At this point we have a fully type AST. The AST must now be transformed into a directed, acyclic graph (DAG) data structure that represents the flow of data as necessary for everything to be reactive. Note that this graph is *different* from the resource graph which is produced and sent to the engine. It is just a coincidence that both happen to be DAG's. (You don't freak out when you see a list data structure show up in more than one place, do you?) To produce this graph, each node has a `Graph` method which it can call. This starts at the top most node, and is called down through the AST. The edges in the graphs must represent the individual expression values which are passed from node to node. The names of the edges must match the function type argument names which are used in the definition of the corresponding function. These corresponding functions must exist for each expression node and are produced by calling that expression's `Func` method. These are usually called by the function engine during function creation and validation. #### Function engine creation and validation Finally we have a graph of the data flows. The function engine must first initialize which creates references to each of the necessary function implementations, and gets information about each one. It then needs to be type checked to ensure that the data flows all correctly match what is expected. If you were to pass an `int` to a function expecting a `bool`, this would be a problem. If all goes well, the program should get run shortly. #### Function engine running and interpret At this point the function engine runs. It produces a stream of events which cause the `Output()` method of the top-level program to run, which produces the list of resources and edges. These are then transformed into the resource graph which is passed to the engine. ### Function API If you'd like to create a built-in, core function, you'll need to implement the function API interface named `Func`. It can be found in [lang/interfaces/func.go](https://github.com/purpleidea/mgmt/tree/master/lang/interfaces/func.go). Your function must have a specific type. For example, a simple math function might have a signature of `func(x int, y int) int`. As you can see, all the types are known _before_ compile time. A separate discussion on this matter can be found in the [function guide](function-guide.md). What follows are each of the method signatures and a description of each. Failure to implement the API correctly can cause the function graph engine to block, or the program to panic. ### Info ```golang Info() *Info ``` The Info method must return a struct containing some information about your function. The struct has the following type: ```golang type Info struct { Sig *types.Type // the signature of the function, must be KindFunc } ``` You must implement this correctly. Other fields in the `Info` struct may be added in the future. This method is usually called before any other, and should not depend on any other method being called first. Other methods must not depend on this method being called first. #### Example ```golang func (obj *FooFunc) Info() *interfaces.Info { return &interfaces.Info{ Sig: types.NewType("func(a str, b int) float"), } } ``` ### Init ```golang Init(*Init) error ``` Init is called by the function graph engine to create an implementation of this function. It is passed in a struct of the following form: ```golang type Init struct { Hostname string // uuid for the host Input chan types.Value // Engine will close `input` chan Output chan types.Value // Stream must close `output` chan World resources.World Debug bool Logf func(format string, v ...interface{}) } ``` These values and references may be used (wisely) inside your function. `Input` will contain a channel of input structs matching the expected input signature for your function. `Output` will be the channel which you must send values to whenever a new value should be produced. This must be done in the `Stream()` function. You may carefully use `World` to access functionality provided by the engine. You may use `Logf` to log informational messages, however there is no guarantee that they will be displayed to the user. `Debug` specifies whether the function is running in a user-requested debug mode. This might cause you to want to print more log messages for example. You will need to save references to any or all of these info fields that you wish to use in the struct implementing this `Func` interface. At a minimum you will need to save `Output` as a minimum of one value must be produced. #### Example ```golang Please see the example functions in [lang/funcs/core/](https://github.com/purpleidea/mgmt/tree/master/lang/funcs/core/). ``` ### Stream ```golang Stream(context.Context) error ``` Stream is called by the function engine when it is ready for your function to start accepting input and producing output. You must always produce at least one value. Failure to produce at least one value will probably cause the function engine to hang waiting for your output. This function must close the `Output` channel when it has no more values to send. The engine will close the `Input` channel when it has no more values to send. This may or may not influence whether or not you close the `Output` channel. You must shutdown if the input context cancels. #### Example ```golang Please see the example functions in [lang/funcs/core/](https://github.com/purpleidea/mgmt/tree/master/lang/funcs/core/). ``` ### Polymorphic Function API For some functions, it might be helpful to be able to implement a function once, but to have multiple polymorphic variants that can be chosen at compile time. For this more advanced topic, you will need to use the [Polymorphic Function API](#polymorphic-function-api). This will help with code reuse when you have a small, finite number of possible type signatures, and also for more complicated cases where you might have an infinite number of possible type signatures. (eg: `[]str`, or `[][]str`, or `[][][]str`, etc...) Suppose you want to implement a function which can assume different type signatures. The mgmt language does not support polymorphic types-- you must use static types throughout the language, however, it is legal to implement a function which can take different specific type signatures based on how it is used. For example, you might wish to add a math function which could take the form of `func(x int, x int) int` or `func(x float, x float) float` depending on the input values. You might also want to implement a function which takes an arbitrary number of input arguments (the number must be statically fixed at the compile time of your program though) and which returns a string. The `PolyFunc` interface adds additional methods which you must implement to satisfy such a function implementation. If you'd like to implement such a function, then please notify the project authors, and they will expand this section with a longer description of the process. #### Examples What follows are a few examples that might help you understand some of the language details. ##### Example Foo TODO: please add an example here! ##### Example Bar TODO: please add an example here! ## Frequently asked questions (Send your questions as a patch to this FAQ! I'll review it, merge it, and respond by commit with the answer.) ### What is the difference between `ExprIf` and `StmtIf`? The language contains both an `if` expression, and and `if` statement. An `if` expression takes a boolean conditional *and* it must contain exactly _two_ branches (a `then` and an `else` branch) which each contain one expression. The `if` expression _will_ return the value of one of the two branches based on the conditional. #### Example: ```mcl # this is an if expression, and both branches must exist $b = true $x = if $b { 42 } else { -13 } ``` The `if` statement also takes a boolean conditional, but it may have either one or two branches. Branches must only directly contain statements. The `if` statement does not return any value, but it does produce output when it is evaluated. The output consists primarily of resources (vertices) and edges. #### Example: ```mcl # this is an if statement, and in this scenario the else branch was omitted $b = true if $b { file "/tmp/hello" { content => "world", } } ``` ### What is the difference `types.Value.Str()` and `types.Value.String()`? In the `lang/types` library, there is a `types.Value` interface. Every value in our type system must implement this interface. One of the methods in this interface is the `String() string` method. This lets you print a representation of the value. You will probably never need to use this method. In addition, the `types.Value` interface implements a number of helper functions which return the value as an equivalent golang type. If you know that the value is a `bool`, you can call `x.Bool()` on it. If it's a `string` you can call `x.Str()`. Make sure not to call one of those type methods unless you know the value is of that type, or you will trigger a panic! ### I created a `&ListValue{}` but it's not working! If you create a base type like `bool`, `str`, `int`, or `float`, all you need to do is build the `&BoolValue` and set the `V` field. Eg: ```golang someBool := &types.BoolValue{V: true} ``` If you are building a container type like `list`, `map`, `struct`, or `func`, then you *also* need to specify the type of the contained values. This is because a list has a type of `[]str`, or `[]int`, or even `[][]foo`. Eg: ```golang someListOfStrings := &types.ListValue{ T: types.NewType("[]str"), # must match the contents! V: []types.Value{ &types.StrValue{V: "a"}, &types.StrValue{V: "bb"}, &types.StrValue{V: "ccc"}, }, } ``` If you don't build these properly, then you will cause a panic! Even empty lists have a type. ### Is the `class` statement a singleton? Not really, but practically it can be used as such. The `class` statement is not a singleton since it can be called multiple times in different locations, and it can also be parameterized and called multiple times (with `include`) using different input parameters. The reason it can be used as such is that statement output (from multple classes) that is compatible (and usually identical) will be automatically collated and have the duplicates removed. In that way, you can assume that an unparameterized class is always a singleton, and that parameterized classes can often be singletons depending on their contents and if they are called in an identical way or not. In reality the de-duplication actually happens at the resource output level, so anything that produces multiple compatible resources is allowed. ### Are recursive `class` definitions supported? Recursive class definitions where the contents of a `class` contain a self-referential `include`, either directly, or with indirection via any other number of classes is not supported. It's not clear if it ever will be in the future, unless we decide it's worth the extra complexity. The reason is that our FRP actually generates a static graph which doesn't change unless the code does. To support dynamic graphs would require our FRP to be a "higher-order" FRP, instead of the simpler "first-order" FRP that it is now. You might want to verify that I got the [nomenclature](https://github.com/gelisam/frp-zoo) correct. If it turns out that there's an important advantage to supporting a higher-order FRP in mgmt, then we can consider that in the future. I realized that recursion would require a static graph when I considered the structure required for a simple recursive class definition. If some "depth" value wasn't known statically by compile time, then there would be no way to know how large the graph would grow, and furthermore, the graph would need to change if that "depth" value changed. ### I don't like the mgmt language, is there an alternative? Yes, the language is just one of the available "frontends" that passes a stream of graphs to the engine "backend". While it _is_ the recommended way of using mgmt, you're welcome to either use an alternate frontend, or write your own. To write your own frontend, you must implement the [GAPI](https://github.com/purpleidea/mgmt/blob/master/gapi/gapi.go) interface. ### I'm an expert in FRP, and you got it all wrong; even the names of things! I am certainly no expert in FRP, and I've certainly got lots more to learn. One thing FRP experts might notice is that some of the concepts from FRP are either named differently, or are notably absent. In mgmt, we don't talk about behaviours, events, or signals in the strict FRP definitons of the words. Firstly, because we only support discretized, streams of values with no plan to add continuous semantics. Secondly, because we prefer to use terms which are more natural and relatable to what our target audience is expecting. Our users are more likely to have a background in Physiology, or systems administration than a background in FRP. Having said that, we hope that the FRP community will engage with us and help improve the parts that we got wrong. Even if that means adding continuous behaviours! ### This is brilliant, may I give you a high-five? Thank you, and yes, probably. "Props" may also be accepted, although patches are preferred. If you can't do either, [donations](https://purpleidea.com/misc/donate/) to support the project are welcome too! ### Where can I find more information about mgmt? Additional blog posts, videos and other material [is available!](https://github.com/purpleidea/mgmt/blob/master/docs/on-the-web.md). ## Suggestions If you have any ideas for changes or other improvements to the language, please let us know! We're still pre 1.0 and pre 0.1 and happy to change it in order to get it right!